There are lots of unique examples of altruism in nature, but not every animal or living thing displays altruism. The only ones that display altruism do so because it benefits the species in the long run. Just because altruism can exist without manmade laws doesn't mean it always does.
If you took a step farther back, you would see that religion and laws are a part of nature in the sense that they're a part of culture, and we require culture to survive. Of course that's very different than saying any of the religions are right.
It's more strange to suggest that religion was unnecessary for our survival. If it wasn't necessary, it would not have existed (and persisted). Whether it's necessary for our future survival is another topic. It's not yet as vestigial as our tailbones, and in any case, it needs to shrink naturally just as our tailbones did while we adapt to its absence.
One of the only fantasy RPG conventions not included in Dragon Age is the thing about freedom--an open world to explore, where the main quest can get eclipsed by the much more interesting side quests. This was present in Oblivion, Morrowind, and the Baldur's Gate series, so I'm surprised no one's really commented on it. Dragon Age is incredibly focused on the main plot, which makes the few side quests totally out of place, such as helping an elf win over a girl he likes (while the horde of baddies just wiped out a neighboring town).
The physical area of the game seems tiny. There are less than 10 major areas to visit, and two of the towns I've seen so far have something like 10 buildings in them and 20 or so NPCs. It feels like I'm walking through Disney World. Within these small areas, you're always hemmed in to a single path much like the Final Fantasy series. While exploring a forest, you're stuck on the trails. What's so hard about making an open zone? Baldur's Gate 1 did it just fine.
The only way I can start to understand this game's appeal is by thinking back to Mass Effect, because I really enjoyed that game and the formula seems identical. I think the difference is originality and the script. Mass Effect was an original story (at least to me and most gamers) and the cutscenes were almost TV-worthy, whereas Dragon Age's story is familiar to just about everyone and is executed poorly.
Looks like he lined up over the Hudson as a precaution while they did troubleshooting. I've read a lot of airplane crash accounts and there were cases where they should've considered the worst possible outcome right away rather than try to fix their problem and resume normal flight.
The first part is absolutely my favorite MP scene, with the strangely hippie navy crew and the slowly-turning-pirate news anchor, it's like a sketch comedy symphony.
"If you feed people wallpaper paste for decades then you shouldn't be surprised that that's all they want to eat now." Great line, he should've saved it for his Dragon Age review.
I think his dislike of sandbox games is misplaced because none of those games he lists are real sandbox games. Sandbox games aren't supposed to have a linear primary goal at all, the goal is supposed to be the one you make up as you play it.
This preacher is going to burn in hell !
"The Way that can be named is not the true Way."
He's actually a Taoist (not that that means anything, as he points out).
Natural Morality
If you took a step farther back, you would see that religion and laws are a part of nature in the sense that they're a part of culture, and we require culture to survive. Of course that's very different than saying any of the religions are right.
It's more strange to suggest that religion was unnecessary for our survival. If it wasn't necessary, it would not have existed (and persisted). Whether it's necessary for our future survival is another topic. It's not yet as vestigial as our tailbones, and in any case, it needs to shrink naturally just as our tailbones did while we adapt to its absence.
Zero Punctuation: Dragon Age: Origins
The physical area of the game seems tiny. There are less than 10 major areas to visit, and two of the towns I've seen so far have something like 10 buildings in them and 20 or so NPCs. It feels like I'm walking through Disney World. Within these small areas, you're always hemmed in to a single path much like the Final Fantasy series. While exploring a forest, you're stuck on the trails. What's so hard about making an open zone? Baldur's Gate 1 did it just fine.
The only way I can start to understand this game's appeal is by thinking back to Mass Effect, because I really enjoyed that game and the formula seems identical. I think the difference is originality and the script. Mass Effect was an original story (at least to me and most gamers) and the cutscenes were almost TV-worthy, whereas Dragon Age's story is familiar to just about everyone and is executed poorly.
Police tasering almost leads to riot
Flight 1549 Computer Reconstruction.
Monty Python - Expedition To Lake Pahoe
Zero Punctuation: Uncharted 2 Among Thieves
Zero Punctuation: Brütal Legend